Serializing and Deserializing Modules

You can also browse this source code online and clone the wasmtime repository to run the example locally:

This example shows how to compile a module once and serialize its compiled representation to disk and later deserialize it to skip compilation on the critical path. See also the pre-compilation example for ahead-of-time compilation.

Host Source

//! Small example of how to serialize compiled wasm module to the disk,
//! and then instantiate it from the compilation artifacts.

// You can execute this example with `cargo run --example serialize`

use wasmtime::*;

fn serialize() -> Result<Vec<u8>> {
    // Configure the initial compilation environment, creating the global
    // `Store` structure. Note that you can also tweak configuration settings
    // with a `Config` and an `Engine` if desired.
    println!("Initializing...");
    let engine = Engine::default();

    // Compile the wasm binary into an in-memory instance of a `Module`.
    println!("Compiling module...");
    let module = Module::from_file(&engine, "examples/hello.wat")?;
    let serialized = module.serialize()?;

    println!("Serialized.");
    Ok(serialized)
}

fn deserialize(buffer: &[u8]) -> Result<()> {
    // Configure the initial compilation environment, creating the global
    // `Store` structure. Note that you can also tweak configuration settings
    // with a `Config` and an `Engine` if desired.
    println!("Initializing...");
    let mut store: Store<()> = Store::default();

    // Compile the wasm binary into an in-memory instance of a `Module`. Note
    // that this is `unsafe` because it is our responsibility for guaranteeing
    // that these bytes are valid precompiled module bytes. We know that from
    // the structure of this example program.
    println!("Deserialize module...");
    let module = unsafe { Module::deserialize(store.engine(), buffer)? };

    // Here we handle the imports of the module, which in this case is our
    // `HelloCallback` type and its associated implementation of `Callback.
    println!("Creating callback...");
    let hello_func = Func::wrap(&mut store, || {
        println!("Calling back...");
        println!("> Hello World!");
    });

    // Once we've got that all set up we can then move to the instantiation
    // phase, pairing together a compiled module as well as a set of imports.
    // Note that this is where the wasm `start` function, if any, would run.
    println!("Instantiating module...");
    let imports = [hello_func.into()];
    let instance = Instance::new(&mut store, &module, &imports)?;

    // Next we poke around a bit to extract the `run` function from the module.
    println!("Extracting export...");
    let run = instance.get_typed_func::<(), ()>(&mut store, "run")?;

    // And last but not least we can call it!
    println!("Calling export...");
    run.call(&mut store, ())?;

    println!("Done.");
    Ok(())
}

fn main() -> Result<()> {
    let file = serialize()?;
    deserialize(&file)
}
/*
Example of instantiating of the WebAssembly module and invoking its exported
function.

You can build using cmake:

mkdir build && cd build && cmake .. && \
  cmake --build . --target wasmtime-serialize
*/

#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <wasm.h>
#include <wasmtime.h>

static void exit_with_error(const char *message, wasmtime_error_t *error,
                            wasm_trap_t *trap);

static wasm_trap_t *hello_callback(void *env, wasmtime_caller_t *caller,
                                   const wasmtime_val_t *args, size_t nargs,
                                   wasmtime_val_t *results, size_t nresults) {
  printf("Calling back...\n");
  printf("> Hello World!\n");
  return NULL;
}

int serialize(wasm_byte_vec_t *buffer) {
  // Set up our compilation context. Note that we could also work with a
  // `wasm_config_t` here to configure what feature are enabled and various
  // compilation settings.
  printf("Initializing...\n");
  wasm_engine_t *engine = wasm_engine_new();
  assert(engine != NULL);

  // Read our input file, which in this case is a wasm text file.
  FILE *file = fopen("examples/hello.wat", "r");
  assert(file != NULL);
  fseek(file, 0L, SEEK_END);
  size_t file_size = ftell(file);
  fseek(file, 0L, SEEK_SET);
  wasm_byte_vec_t wat;
  wasm_byte_vec_new_uninitialized(&wat, file_size);
  if (fread(wat.data, file_size, 1, file) != 1) {
    printf("> Error loading module!\n");
    return 1;
  }
  fclose(file);

  // Parse the wat into the binary wasm format
  wasm_byte_vec_t wasm;
  wasmtime_error_t *error = wasmtime_wat2wasm(wat.data, wat.size, &wasm);
  if (error != NULL)
    exit_with_error("failed to parse wat", error, NULL);
  wasm_byte_vec_delete(&wat);

  // Now that we've got our binary webassembly we can compile our module
  // and serialize into buffer.
  printf("Compiling and serializing module...\n");
  wasmtime_module_t *module = NULL;
  error = wasmtime_module_new(engine, (uint8_t *)wasm.data, wasm.size, &module);
  wasm_byte_vec_delete(&wasm);
  if (error != NULL)
    exit_with_error("failed to compile module", error, NULL);
  error = wasmtime_module_serialize(module, buffer);
  wasmtime_module_delete(module);
  if (error != NULL)
    exit_with_error("failed to serialize module", error, NULL);

  printf("Serialized.\n");

  wasm_engine_delete(engine);
  return 0;
}

int deserialize(wasm_byte_vec_t *buffer) {
  // Set up our compilation context. Note that we could also work with a
  // `wasm_config_t` here to configure what feature are enabled and various
  // compilation settings.
  printf("Initializing...\n");
  wasm_engine_t *engine = wasm_engine_new();
  assert(engine != NULL);

  // With an engine we can create a *store* which is a long-lived group of wasm
  // modules.
  wasmtime_store_t *store = wasmtime_store_new(engine, NULL, NULL);
  assert(store != NULL);
  wasmtime_context_t *context = wasmtime_store_context(store);

  // Deserialize compiled module.
  printf("Deserialize module...\n");
  wasmtime_module_t *module = NULL;
  wasmtime_error_t *error = wasmtime_module_deserialize(
      engine, (uint8_t *)buffer->data, buffer->size, &module);
  if (error != NULL)
    exit_with_error("failed to compile module", error, NULL);

  // Next up we need to create the function that the wasm module imports. Here
  // we'll be hooking up a thunk function to the `hello_callback` native
  // function above.
  printf("Creating callback...\n");
  wasm_functype_t *hello_ty = wasm_functype_new_0_0();
  wasmtime_func_t hello;
  wasmtime_func_new(context, hello_ty, hello_callback, NULL, NULL, &hello);

  // With our callback function we can now instantiate the compiled module,
  // giving us an instance we can then execute exports from. Note that
  // instantiation can trap due to execution of the `start` function, so we need
  // to handle that here too.
  printf("Instantiating module...\n");
  wasm_trap_t *trap = NULL;
  wasmtime_instance_t instance;
  wasmtime_extern_t imports[1];
  imports[0].kind = WASMTIME_EXTERN_FUNC;
  imports[0].of.func = hello;
  error = wasmtime_instance_new(context, module, imports, 1, &instance, &trap);
  if (error != NULL || trap != NULL)
    exit_with_error("failed to instantiate", error, trap);
  wasmtime_module_delete(module);

  // Lookup our `run` export function
  wasmtime_extern_t run;
  bool ok = wasmtime_instance_export_get(context, &instance, "run", 3, &run);
  assert(ok);
  assert(run.kind == WASMTIME_EXTERN_FUNC);

  // And call it!
  printf("Calling export...\n");
  error = wasmtime_func_call(context, &run.of.func, NULL, 0, NULL, 0, &trap);
  if (error != NULL || trap != NULL)
    exit_with_error("failed to call function", error, trap);

  // Clean up after ourselves at this point
  printf("All finished!\n");

  wasmtime_store_delete(store);
  wasm_engine_delete(engine);
  return 0;
}

int main() {
  wasm_byte_vec_t buffer;
  if (serialize(&buffer)) {
    return 1;
  }
  if (deserialize(&buffer)) {
    return 1;
  }
  wasm_byte_vec_delete(&buffer);
  return 0;
}

static void exit_with_error(const char *message, wasmtime_error_t *error,
                            wasm_trap_t *trap) {
  fprintf(stderr, "error: %s\n", message);
  wasm_byte_vec_t error_message;
  if (error != NULL) {
    wasmtime_error_message(error, &error_message);
    wasmtime_error_delete(error);
  } else {
    wasm_trap_message(trap, &error_message);
    wasm_trap_delete(trap);
  }
  fprintf(stderr, "%.*s\n", (int)error_message.size, error_message.data);
  wasm_byte_vec_delete(&error_message);
  exit(1);
}
/*
Small example of how to serialize compiled wasm module to the disk,
and then instantiate it from the compilation artifacts.

You can build the example using CMake:

mkdir build && (cd build && cmake .. && \
  cmake --build . --target wasmtime-serialize-cpp)

And then run it:

build/wasmtime-serialize-cpp
*/

#include <fstream>
#include <iostream>
#include <sstream>
#include <vector>
#include <wasmtime.hh>

using namespace wasmtime;

std::string readFile(const char *name) {
  std::ifstream watFile;
  watFile.open(name);
  std::stringstream strStream;
  strStream << watFile.rdbuf();
  return strStream.str();
}

std::vector<uint8_t> serialize() {
  std::cout << "Initializing...\n";
  Engine engine;

  std::cout << "Compiling module...\n";
  auto wat = readFile("examples/hello.wat");
  Module module = Module::compile(engine, wat).unwrap();

  auto serialized = module.serialize().unwrap();

  std::cout << "Serialized.\n";
  return serialized;
}

void deserialize(std::vector<uint8_t> buffer) {
  std::cout << "Initializing...\n";
  Engine engine;
  Store store(engine);

  std::cout << "Deserialize module...\n";
  Module module =
      Module::deserialize(engine, Span<uint8_t>(buffer.data(), buffer.size()))
          .unwrap();

  std::cout << "Creating callback...\n";
  Func hello_func = Func::wrap(store, []() {
    std::cout << "Calling back...\n";
    std::cout << "> Hello World!\n";
  });

  std::cout << "Instantiating module...\n";
  Instance instance = Instance::create(store, module, {hello_func}).unwrap();

  std::cout << "Extracting export...\n";
  Func run = std::get<Func>(*instance.get(store, "run"));

  std::cout << "Calling export...\n";
  run.call(store, {}).unwrap();

  std::cout << "Done.\n";
}

int main() {
  auto buffer = serialize();
  deserialize(buffer);
  return 0;
}