Serializing and Deserializing Modules
You can also browse this source code online and clone the wasmtime repository to run the example locally:
This example shows how to compile a module once and serialize its compiled representation to disk and later deserialize it to skip compilation on the critical path. See also the pre-compilation example for ahead-of-time compilation.
Host Source
//! Small example of how to serialize compiled wasm module to the disk, //! and then instantiate it from the compilation artifacts. // You can execute this example with `cargo run --example serialize` use wasmtime::*; fn serialize() -> Result<Vec<u8>> { // Configure the initial compilation environment, creating the global // `Store` structure. Note that you can also tweak configuration settings // with a `Config` and an `Engine` if desired. println!("Initializing..."); let engine = Engine::default(); // Compile the wasm binary into an in-memory instance of a `Module`. println!("Compiling module..."); let module = Module::from_file(&engine, "examples/hello.wat")?; let serialized = module.serialize()?; println!("Serialized."); Ok(serialized) } fn deserialize(buffer: &[u8]) -> Result<()> { // Configure the initial compilation environment, creating the global // `Store` structure. Note that you can also tweak configuration settings // with a `Config` and an `Engine` if desired. println!("Initializing..."); let mut store: Store<()> = Store::default(); // Compile the wasm binary into an in-memory instance of a `Module`. Note // that this is `unsafe` because it is our responsibility for guaranteeing // that these bytes are valid precompiled module bytes. We know that from // the structure of this example program. println!("Deserialize module..."); let module = unsafe { Module::deserialize(store.engine(), buffer)? }; // Here we handle the imports of the module, which in this case is our // `HelloCallback` type and its associated implementation of `Callback. println!("Creating callback..."); let hello_func = Func::wrap(&mut store, || { println!("Calling back..."); println!("> Hello World!"); }); // Once we've got that all set up we can then move to the instantiation // phase, pairing together a compiled module as well as a set of imports. // Note that this is where the wasm `start` function, if any, would run. println!("Instantiating module..."); let imports = [hello_func.into()]; let instance = Instance::new(&mut store, &module, &imports)?; // Next we poke around a bit to extract the `run` function from the module. println!("Extracting export..."); let run = instance.get_typed_func::<(), ()>(&mut store, "run")?; // And last but not least we can call it! println!("Calling export..."); run.call(&mut store, ())?; println!("Done."); Ok(()) } fn main() -> Result<()> { let file = serialize()?; deserialize(&file) }
/*
Example of instantiating of the WebAssembly module and invoking its exported
function.
You can build using cmake:
mkdir build && cd build && cmake .. && \
cmake --build . --target wasmtime-serialize
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <wasm.h>
#include <wasmtime.h>
static void exit_with_error(const char *message, wasmtime_error_t *error,
wasm_trap_t *trap);
static wasm_trap_t *hello_callback(void *env, wasmtime_caller_t *caller,
const wasmtime_val_t *args, size_t nargs,
wasmtime_val_t *results, size_t nresults) {
printf("Calling back...\n");
printf("> Hello World!\n");
return NULL;
}
int serialize(wasm_byte_vec_t *buffer) {
// Set up our compilation context. Note that we could also work with a
// `wasm_config_t` here to configure what feature are enabled and various
// compilation settings.
printf("Initializing...\n");
wasm_engine_t *engine = wasm_engine_new();
assert(engine != NULL);
// Read our input file, which in this case is a wasm text file.
FILE *file = fopen("examples/hello.wat", "r");
assert(file != NULL);
fseek(file, 0L, SEEK_END);
size_t file_size = ftell(file);
fseek(file, 0L, SEEK_SET);
wasm_byte_vec_t wat;
wasm_byte_vec_new_uninitialized(&wat, file_size);
if (fread(wat.data, file_size, 1, file) != 1) {
printf("> Error loading module!\n");
return 1;
}
fclose(file);
// Parse the wat into the binary wasm format
wasm_byte_vec_t wasm;
wasmtime_error_t *error = wasmtime_wat2wasm(wat.data, wat.size, &wasm);
if (error != NULL)
exit_with_error("failed to parse wat", error, NULL);
wasm_byte_vec_delete(&wat);
// Now that we've got our binary webassembly we can compile our module
// and serialize into buffer.
printf("Compiling and serializing module...\n");
wasmtime_module_t *module = NULL;
error = wasmtime_module_new(engine, (uint8_t *)wasm.data, wasm.size, &module);
wasm_byte_vec_delete(&wasm);
if (error != NULL)
exit_with_error("failed to compile module", error, NULL);
error = wasmtime_module_serialize(module, buffer);
wasmtime_module_delete(module);
if (error != NULL)
exit_with_error("failed to serialize module", error, NULL);
printf("Serialized.\n");
wasm_engine_delete(engine);
return 0;
}
int deserialize(wasm_byte_vec_t *buffer) {
// Set up our compilation context. Note that we could also work with a
// `wasm_config_t` here to configure what feature are enabled and various
// compilation settings.
printf("Initializing...\n");
wasm_engine_t *engine = wasm_engine_new();
assert(engine != NULL);
// With an engine we can create a *store* which is a long-lived group of wasm
// modules.
wasmtime_store_t *store = wasmtime_store_new(engine, NULL, NULL);
assert(store != NULL);
wasmtime_context_t *context = wasmtime_store_context(store);
// Deserialize compiled module.
printf("Deserialize module...\n");
wasmtime_module_t *module = NULL;
wasmtime_error_t *error = wasmtime_module_deserialize(
engine, (uint8_t *)buffer->data, buffer->size, &module);
if (error != NULL)
exit_with_error("failed to compile module", error, NULL);
// Next up we need to create the function that the wasm module imports. Here
// we'll be hooking up a thunk function to the `hello_callback` native
// function above.
printf("Creating callback...\n");
wasm_functype_t *hello_ty = wasm_functype_new_0_0();
wasmtime_func_t hello;
wasmtime_func_new(context, hello_ty, hello_callback, NULL, NULL, &hello);
// With our callback function we can now instantiate the compiled module,
// giving us an instance we can then execute exports from. Note that
// instantiation can trap due to execution of the `start` function, so we need
// to handle that here too.
printf("Instantiating module...\n");
wasm_trap_t *trap = NULL;
wasmtime_instance_t instance;
wasmtime_extern_t imports[1];
imports[0].kind = WASMTIME_EXTERN_FUNC;
imports[0].of.func = hello;
error = wasmtime_instance_new(context, module, imports, 1, &instance, &trap);
if (error != NULL || trap != NULL)
exit_with_error("failed to instantiate", error, trap);
wasmtime_module_delete(module);
// Lookup our `run` export function
wasmtime_extern_t run;
bool ok = wasmtime_instance_export_get(context, &instance, "run", 3, &run);
assert(ok);
assert(run.kind == WASMTIME_EXTERN_FUNC);
// And call it!
printf("Calling export...\n");
error = wasmtime_func_call(context, &run.of.func, NULL, 0, NULL, 0, &trap);
if (error != NULL || trap != NULL)
exit_with_error("failed to call function", error, trap);
// Clean up after ourselves at this point
printf("All finished!\n");
wasmtime_store_delete(store);
wasm_engine_delete(engine);
return 0;
}
int main() {
wasm_byte_vec_t buffer;
if (serialize(&buffer)) {
return 1;
}
if (deserialize(&buffer)) {
return 1;
}
wasm_byte_vec_delete(&buffer);
return 0;
}
static void exit_with_error(const char *message, wasmtime_error_t *error,
wasm_trap_t *trap) {
fprintf(stderr, "error: %s\n", message);
wasm_byte_vec_t error_message;
if (error != NULL) {
wasmtime_error_message(error, &error_message);
wasmtime_error_delete(error);
} else {
wasm_trap_message(trap, &error_message);
wasm_trap_delete(trap);
}
fprintf(stderr, "%.*s\n", (int)error_message.size, error_message.data);
wasm_byte_vec_delete(&error_message);
exit(1);
}
/*
Small example of how to serialize compiled wasm module to the disk,
and then instantiate it from the compilation artifacts.
You can build the example using CMake:
mkdir build && (cd build && cmake .. && \
cmake --build . --target wasmtime-serialize-cpp)
And then run it:
build/wasmtime-serialize-cpp
*/
#include <fstream>
#include <iostream>
#include <sstream>
#include <vector>
#include <wasmtime.hh>
using namespace wasmtime;
std::string readFile(const char *name) {
std::ifstream watFile;
watFile.open(name);
std::stringstream strStream;
strStream << watFile.rdbuf();
return strStream.str();
}
std::vector<uint8_t> serialize() {
std::cout << "Initializing...\n";
Engine engine;
std::cout << "Compiling module...\n";
auto wat = readFile("examples/hello.wat");
Module module = Module::compile(engine, wat).unwrap();
auto serialized = module.serialize().unwrap();
std::cout << "Serialized.\n";
return serialized;
}
void deserialize(std::vector<uint8_t> buffer) {
std::cout << "Initializing...\n";
Engine engine;
Store store(engine);
std::cout << "Deserialize module...\n";
Module module =
Module::deserialize(engine, Span<uint8_t>(buffer.data(), buffer.size()))
.unwrap();
std::cout << "Creating callback...\n";
Func hello_func = Func::wrap(store, []() {
std::cout << "Calling back...\n";
std::cout << "> Hello World!\n";
});
std::cout << "Instantiating module...\n";
Instance instance = Instance::create(store, module, {hello_func}).unwrap();
std::cout << "Extracting export...\n";
Func run = std::get<Func>(*instance.get(store, "run"));
std::cout << "Calling export...\n";
run.call(store, {}).unwrap();
std::cout << "Done.\n";
}
int main() {
auto buffer = serialize();
deserialize(buffer);
return 0;
}