Hello, world!
You can also browse this source code online and clone the wasmtime repository to run the example locally:
This example shows off how to instantiate a simple wasm module and interact with it.
Wasm Source
(module
(func $hello (import "" "hello"))
(func (export "run") (call $hello))
)
Host Source
//! Small example of how to instantiate a wasm module that imports one function, //! showing how you can fill in host functionality for a wasm module. // You can execute this example with `cargo run --example hello` use wasmtime::*; struct MyState { name: String, count: usize, } fn main() -> Result<()> { // First the wasm module needs to be compiled. This is done with a global // "compilation environment" within an `Engine`. Note that engines can be // further configured through `Config` if desired instead of using the // default like this is here. println!("Compiling module..."); let engine = Engine::default(); let module = Module::from_file(&engine, "examples/hello.wat")?; // After a module is compiled we create a `Store` which will contain // instantiated modules and other items like host functions. A Store // contains an arbitrary piece of host information, and we use `MyState` // here. println!("Initializing..."); let mut store = Store::new( &engine, MyState { name: "hello, world!".to_string(), count: 0, }, ); // Our wasm module we'll be instantiating requires one imported function. // the function takes no parameters and returns no results. We create a host // implementation of that function here, and the `caller` parameter here is // used to get access to our original `MyState` value. println!("Creating callback..."); let hello_func = Func::wrap(&mut store, |mut caller: Caller<'_, MyState>| { println!("Calling back..."); println!("> {}", caller.data().name); caller.data_mut().count += 1; }); // Once we've got that all set up we can then move to the instantiation // phase, pairing together a compiled module as well as a set of imports. // Note that this is where the wasm `start` function, if any, would run. println!("Instantiating module..."); let imports = [hello_func.into()]; let instance = Instance::new(&mut store, &module, &imports)?; // Next we poke around a bit to extract the `run` function from the module. println!("Extracting export..."); let run = instance.get_typed_func::<(), ()>(&mut store, "run")?; // And last but not least we can call it! println!("Calling export..."); run.call(&mut store, ())?; println!("Done."); Ok(()) }
/*
Example of instantiating of the WebAssembly module and invoking its exported
function.
You can build using cmake:
mkdir build && cd build && cmake .. && cmake --build . --target wasmtime-hello
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <wasm.h>
#include <wasmtime.h>
static void exit_with_error(const char *message, wasmtime_error_t *error,
wasm_trap_t *trap);
static wasm_trap_t *hello_callback(void *env, wasmtime_caller_t *caller,
const wasmtime_val_t *args, size_t nargs,
wasmtime_val_t *results, size_t nresults) {
printf("Calling back...\n");
printf("> Hello World!\n");
return NULL;
}
int main() {
int ret = 0;
// Set up our compilation context. Note that we could also work with a
// `wasm_config_t` here to configure what feature are enabled and various
// compilation settings.
printf("Initializing...\n");
wasm_engine_t *engine = wasm_engine_new();
assert(engine != NULL);
// With an engine we can create a *store* which is a long-lived group of wasm
// modules. Note that we allocate some custom data here to live in the store,
// but here we skip that and specify NULL.
wasmtime_store_t *store = wasmtime_store_new(engine, NULL, NULL);
assert(store != NULL);
wasmtime_context_t *context = wasmtime_store_context(store);
// Read our input file, which in this case is a wasm text file.
FILE *file = fopen("examples/hello.wat", "r");
assert(file != NULL);
fseek(file, 0L, SEEK_END);
size_t file_size = ftell(file);
fseek(file, 0L, SEEK_SET);
wasm_byte_vec_t wat;
wasm_byte_vec_new_uninitialized(&wat, file_size);
if (fread(wat.data, file_size, 1, file) != 1) {
printf("> Error loading module!\n");
return 1;
}
fclose(file);
// Parse the wat into the binary wasm format
wasm_byte_vec_t wasm;
wasmtime_error_t *error = wasmtime_wat2wasm(wat.data, wat.size, &wasm);
if (error != NULL)
exit_with_error("failed to parse wat", error, NULL);
wasm_byte_vec_delete(&wat);
// Now that we've got our binary webassembly we can compile our module.
printf("Compiling module...\n");
wasmtime_module_t *module = NULL;
error = wasmtime_module_new(engine, (uint8_t *)wasm.data, wasm.size, &module);
wasm_byte_vec_delete(&wasm);
if (error != NULL)
exit_with_error("failed to compile module", error, NULL);
// Next up we need to create the function that the wasm module imports. Here
// we'll be hooking up a thunk function to the `hello_callback` native
// function above. Note that we can assign custom data, but we just use NULL
// for now).
printf("Creating callback...\n");
wasm_functype_t *hello_ty = wasm_functype_new_0_0();
wasmtime_func_t hello;
wasmtime_func_new(context, hello_ty, hello_callback, NULL, NULL, &hello);
// With our callback function we can now instantiate the compiled module,
// giving us an instance we can then execute exports from. Note that
// instantiation can trap due to execution of the `start` function, so we need
// to handle that here too.
printf("Instantiating module...\n");
wasm_trap_t *trap = NULL;
wasmtime_instance_t instance;
wasmtime_extern_t import;
import.kind = WASMTIME_EXTERN_FUNC;
import.of.func = hello;
error = wasmtime_instance_new(context, module, &import, 1, &instance, &trap);
if (error != NULL || trap != NULL)
exit_with_error("failed to instantiate", error, trap);
// Lookup our `run` export function
printf("Extracting export...\n");
wasmtime_extern_t run;
bool ok = wasmtime_instance_export_get(context, &instance, "run", 3, &run);
assert(ok);
assert(run.kind == WASMTIME_EXTERN_FUNC);
// And call it!
printf("Calling export...\n");
error = wasmtime_func_call(context, &run.of.func, NULL, 0, NULL, 0, &trap);
if (error != NULL || trap != NULL)
exit_with_error("failed to call function", error, trap);
// Clean up after ourselves at this point
printf("All finished!\n");
ret = 0;
wasmtime_module_delete(module);
wasmtime_store_delete(store);
wasm_engine_delete(engine);
return ret;
}
static void exit_with_error(const char *message, wasmtime_error_t *error,
wasm_trap_t *trap) {
fprintf(stderr, "error: %s\n", message);
wasm_byte_vec_t error_message;
if (error != NULL) {
wasmtime_error_message(error, &error_message);
wasmtime_error_delete(error);
} else {
wasm_trap_message(trap, &error_message);
wasm_trap_delete(trap);
}
fprintf(stderr, "%.*s\n", (int)error_message.size, error_message.data);
wasm_byte_vec_delete(&error_message);
exit(1);
}
#include <fstream>
#include <iostream>
#include <sstream>
#include <wasmtime.hh>
using namespace wasmtime;
std::string readFile(const char *name) {
std::ifstream watFile;
watFile.open(name);
std::stringstream strStream;
strStream << watFile.rdbuf();
return strStream.str();
}
int main() {
// First the wasm module needs to be compiled. This is done with a global
// "compilation environment" within an `Engine`. Note that engines can be
// further configured through `Config` if desired instead of using the
// default like this is here.
std::cout << "Compiling module\n";
Engine engine;
auto module =
Module::compile(engine, readFile("examples/hello.wat")).unwrap();
// After a module is compiled we create a `Store` which will contain
// instantiated modules and other items like host functions. A Store
// contains an arbitrary piece of host information, and we use `MyState`
// here.
std::cout << "Initializing...\n";
Store store(engine);
// Our wasm module we'll be instantiating requires one imported function.
// the function takes no parameters and returns no results. We create a host
// implementation of that function here.
std::cout << "Creating callback...\n";
Func host_func =
Func::wrap(store, []() { std::cout << "Calling back...\n"; });
// Once we've got that all set up we can then move to the instantiation
// phase, pairing together a compiled module as well as a set of imports.
// Note that this is where the wasm `start` function, if any, would run.
std::cout << "Instantiating module...\n";
auto instance = Instance::create(store, module, {host_func}).unwrap();
// Next we poke around a bit to extract the `run` function from the module.
std::cout << "Extracting export...\n";
auto run = std::get<Func>(*instance.get(store, "run"));
// And last but not least we can call it!
std::cout << "Calling export...\n";
run.call(store, {}).unwrap();
std::cout << "Done\n";
}