Multithreaded Embedding
You can also browse this source code online and clone the wasmtime repository to run the example locally:
This example demonstrates using Wasmtime in multithreaded runtimes.
Wasm Source
(module
(func $hello (import "global" "hello"))
(func (export "run") (call $hello))
)
Host Source
//! This program is an example of how Wasmtime can be used with multithreaded //! runtimes and how various types and structures can be shared across threads. // You can execute this example with `cargo run --example threads` use std::sync::Arc; use std::thread; use std::time; use wasmtime::*; const N_THREADS: i32 = 10; const N_REPS: i32 = 3; fn main() -> Result<()> { println!("Initializing..."); // Initialize global per-process state. This state will be shared amongst all // threads. Notably this includes the compiled module as well as a `Linker`, // which contains all our host functions we want to define. let engine = Engine::default(); let module = Module::from_file(&engine, "examples/threads.wat")?; let mut linker = Linker::new(&engine); linker.func_wrap("global", "hello", || { println!("> Hello from {:?}", thread::current().id()); })?; let linker = Arc::new(linker); // "finalize" the linker // Share this global state amongst a set of threads, each of which will // create stores and execute instances. let children = (0..N_THREADS) .map(|_| { let engine = engine.clone(); let module = module.clone(); let linker = linker.clone(); thread::spawn(move || { run(&engine, &module, &linker).expect("Success"); }) }) .collect::<Vec<_>>(); for child in children { child.join().unwrap(); } Ok(()) } fn run(engine: &Engine, module: &Module, linker: &Linker<()>) -> Result<()> { // Each sub-thread we have starting out by instantiating the `module` // provided into a fresh `Store`. println!("Instantiating module..."); let mut store = Store::new(&engine, ()); let instance = linker.instantiate(&mut store, module)?; let run = instance.get_typed_func::<(), ()>(&mut store, "run")?; println!("Executing..."); for _ in 0..N_REPS { run.call(&mut store, ())?; thread::sleep(time::Duration::from_millis(100)); } // Also note that that a `Store` can also move between threads: println!("> Moving {:?} to a new thread", thread::current().id()); let child = thread::spawn(move || run.call(&mut store, ())); child.join().unwrap()?; Ok(()) }
/*
Example of instantiating of the WebAssembly module and invoking its exported
function in a separate thread.
You can build using cmake:
mkdir build && cd build && cmake .. && cmake --build . --target wasmtime-threads
*/
#ifndef _WIN32
#include <inttypes.h>
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <wasm.h>
#include <wasmtime.h>
#define own
static void exit_with_error(const char *message, wasmtime_error_t *error,
wasm_trap_t *trap);
const int N_THREADS = 10;
const int N_REPS = 3;
#if defined(__linux__)
#define _GNU_SOURCE
#include <sys/syscall.h>
uint64_t get_thread_id() { return (uint64_t)syscall(SYS_gettid); }
#elif defined(__APPLE__)
#include <pthread.h>
uint64_t get_thread_id() {
uint64_t tid;
pthread_threadid_np(NULL, &tid);
return tid;
}
#endif
// A function to be called from Wasm code.
own wasm_trap_t *callback(const wasm_val_vec_t *args, wasm_val_vec_t *results) {
printf("> Thread %lu running\n", (uint64_t)get_thread_id());
return NULL;
}
typedef struct {
wasm_engine_t *engine;
wasm_shared_module_t *module;
int id;
} thread_args;
void *run(void *args_abs) {
thread_args *args = (thread_args *)args_abs;
// Rereate store and module.
own wasm_store_t *store = wasm_store_new(args->engine);
own wasm_module_t *module = wasm_module_obtain(store, args->module);
// Run the example N times.
for (int i = 0; i < N_REPS; ++i) {
usleep(100000);
// Create imports.
own wasm_functype_t *func_type = wasm_functype_new_0_0();
own wasm_func_t *func = wasm_func_new(store, func_type, callback);
wasm_functype_delete(func_type);
// Instantiate.
wasm_extern_t *imports[] = {
wasm_func_as_extern(func),
};
wasm_extern_vec_t imports_vec = WASM_ARRAY_VEC(imports);
own wasm_instance_t *instance =
wasm_instance_new(store, module, &imports_vec, NULL);
if (!instance) {
printf("> Error instantiating module!\n");
return NULL;
}
wasm_func_delete(func);
// Extract export.
own wasm_extern_vec_t exports;
wasm_instance_exports(instance, &exports);
if (exports.size == 0) {
printf("> Error accessing exports!\n");
return NULL;
}
const wasm_func_t *run_func = wasm_extern_as_func(exports.data[0]);
if (run_func == NULL) {
printf("> Error accessing export!\n");
return NULL;
}
wasm_instance_delete(instance);
// Call.
wasm_val_vec_t args_vec = WASM_EMPTY_VEC;
wasm_val_vec_t results_vec = WASM_EMPTY_VEC;
if (wasm_func_call(run_func, &args_vec, &results_vec)) {
printf("> Error calling function!\n");
return NULL;
}
wasm_extern_vec_delete(&exports);
}
wasm_module_delete(module);
wasm_store_delete(store);
free(args_abs);
return NULL;
}
int main(int argc, const char *argv[]) {
// Initialize.
wasm_engine_t *engine = wasm_engine_new();
// Load our input file to parse it next
FILE *file = fopen("examples/threads.wat", "r");
if (!file) {
printf("> Error loading file!\n");
return 1;
}
fseek(file, 0L, SEEK_END);
size_t file_size = ftell(file);
fseek(file, 0L, SEEK_SET);
wasm_byte_vec_t wat;
wasm_byte_vec_new_uninitialized(&wat, file_size);
if (fread(wat.data, file_size, 1, file) != 1) {
printf("> Error loading module!\n");
return 1;
}
fclose(file);
// Parse the wat into the binary wasm format
wasm_byte_vec_t binary;
wasmtime_error_t *error = wasmtime_wat2wasm(wat.data, wat.size, &binary);
if (error != NULL)
exit_with_error("failed to parse wat", error, NULL);
wasm_byte_vec_delete(&wat);
// Compile and share.
own wasm_store_t *store = wasm_store_new(engine);
own wasm_module_t *module = wasm_module_new(store, &binary);
if (!module) {
printf("> Error compiling module!\n");
return 1;
}
wasm_byte_vec_delete(&binary);
own wasm_shared_module_t *shared = wasm_module_share(module);
wasm_module_delete(module);
wasm_store_delete(store);
// Spawn threads.
pthread_t threads[N_THREADS];
for (int i = 0; i < N_THREADS; i++) {
thread_args *args = malloc(sizeof(thread_args));
args->engine = engine;
args->module = shared;
printf("Initializing thread %d...\n", i);
// Guarantee at least 2MB of stack to allow running Cranelift in debug mode
// on CI.
pthread_attr_t attrs;
pthread_attr_init(&attrs);
pthread_attr_setstacksize(&attrs, 2 << 20);
pthread_create(&threads[i], &attrs, &run, args);
pthread_attr_destroy(&attrs);
}
for (int i = 0; i < N_THREADS; i++) {
printf("Waiting for thread: %d\n", i);
pthread_join(threads[i], NULL);
}
wasm_shared_module_delete(shared);
wasm_engine_delete(engine);
return 0;
}
static void exit_with_error(const char *message, wasmtime_error_t *error,
wasm_trap_t *trap) {
fprintf(stderr, "error: %s\n", message);
wasm_byte_vec_t error_message;
if (error != NULL) {
wasmtime_error_message(error, &error_message);
} else {
wasm_trap_message(trap, &error_message);
}
fprintf(stderr, "%.*s\n", (int)error_message.size, error_message.data);
wasm_byte_vec_delete(&error_message);
exit(1);
}
#else
// TODO implement example for Windows
int main(int argc, const char *argv[]) { return 0; }
#endif // _WIN32
/*
Example of instantiating of the WebAssembly module and invoking its exported
function in a separate thread.
You can build the example using CMake:
mkdir build && (cd build && cmake .. && \
cmake --build . --target wasmtime-threads-cpp)
And then run it:
build/wasmtime-threads-cpp
*/
#include <fstream>
#include <iostream>
#include <mutex>
#include <sstream>
#include <thread>
#include <unordered_map>
#include <vector>
#include <wasmtime.hh>
using namespace wasmtime;
std::string readFile(const char *name) {
std::ifstream watFile;
watFile.open(name);
std::stringstream strStream;
strStream << watFile.rdbuf();
return strStream.str();
}
const int N_THREADS = 10;
const int N_REPS = 3;
std::mutex print_mutex;
void run_worker(Engine engine, Module module) {
std::thread::id id = std::this_thread::get_id();
Store store(engine);
for (int i = 0; i < N_REPS; i++) {
{
std::lock_guard<std::mutex> lock(print_mutex);
std::cout << "Instantiating module...\n";
}
Func hello_func = Func::wrap(store, []() {
std::lock_guard<std::mutex> lock(print_mutex);
std::thread::id id = std::this_thread::get_id();
std::cout << "> Hello from ThreadId(" << id << ")\n";
});
auto instance_res = Instance::create(store, module, {hello_func});
if (!instance_res) {
std::cout << "> Error instantiating module!\n";
return;
}
Instance instance = instance_res.unwrap();
Func run = std::get<Func>(*instance.get(store, "run"));
{
std::lock_guard<std::mutex> lock(print_mutex);
std::cout << "Executing...\n";
}
run.call(store, {}).unwrap();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
// Move store to a new thread once.
{
std::lock_guard<std::mutex> lock(print_mutex);
std::cout << "> Moving (" << id << ") to a new thread\n";
}
auto handle = std::thread([store = std::move(store), module]() mutable {
Func hello_func = Func::wrap(store, []() {
std::lock_guard<std::mutex> lock(print_mutex);
std::thread::id id = std::this_thread::get_id();
std::cout << "> Hello from ThreadId(" << id << ")\n";
});
Instance instance = Instance::create(store, module, {hello_func}).unwrap();
Func run = std::get<Func>(*instance.get(store, "run"));
run.call(store, {}).unwrap();
});
handle.join();
}
int main() {
std::cout << "Initializing...\n";
Engine engine;
auto wat = readFile("examples/threads.wat");
Module module = Module::compile(engine, wat).unwrap();
std::vector<std::thread> threads;
threads.reserve(N_THREADS);
for (int i = 0; i < N_THREADS; i++)
threads.emplace_back(run_worker, engine, module);
for (auto &t : threads)
t.join();
return 0;
}