runtime
and crate feature component-model
and docsrs
only.Expand description
Examples of output of the bindgen!
macro.
This module is only included in docs.rs documentation and is not present in
the actual crate when compiling from crates.io. The purpose of this module
is to showcase what the output of the bindgen!
macro looks like and some
examples of how to use it.
If you’re confused or lost in bindgen!
feel free to open an issue
with a description of your issue and it can hopefully lead to a new example
being added here for others to use as reference.
§Including *.wit
files in your project
Note that most of the examples in this module will use the inline
key of
the bindgen!
macro. This is done as it’s easy to show the example and
WIT all in one self-contained snippet of Rust code. Typically though a
project will have a wit
directory next to Cargo.toml
which contains WIT
files.
The general layout of a wit
directory is that:
- All
*.wit
files atwit/*.wit
are parsed and included in the same package. - If the
wit/deps
folder is present then it can either contain:- Subdirectories with a package-per-directory. For example
wit/deps/wasi-http
andwit/deps/wasi-cli
. - WIT files that are a single-file rendering of a package, for example
wit/deps/wasi-http.wit
- WIT packages encoded as WebAssembly binaries for a package, for example
wit/deps/wasi-http.wasm
- Subdirectories with a package-per-directory. For example
This means that at this time you’ll need to copy around *.wit
files or
WIT packages encoded as *.wasm
and check them in to your project’s wit
directory. The hope is that in the future it will be easier to manage these
files with registry tooling and they won’t have to be copied manually.
For reference documentation on the layout of the wit
directory see
wit_parser::Resolve::push_dir
.
Modules§
- A “hello world” style example.
- An example of generated bindings for top-level imported functions and interfaces into a world.
- An example of generated bindings for top-level exported functions for a world.
- Example of generating bindings for imported interfaces in a world.
- Example of generating bindings for imported resources in a world.
- Example of all kinds of structures of exports from a world.
- Example of a world which exports a resource.