wasmtime/runtime/component/bindgen_examples/mod.rs
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//! Examples of output of the [`bindgen!`] macro.
//!
//! This module is only included in docs.rs documentation and is not present in
//! the actual crate when compiling from crates.io. The purpose of this module
//! is to showcase what the output of the [`bindgen!`] macro looks like and some
//! examples of how to use it.
//!
//! If you're confused or lost in [`bindgen!`] feel free to [open an issue]
//! with a description of your issue and it can hopefully lead to a new example
//! being added here for others to use as reference.
//!
//! ## Including `*.wit` files in your project
//!
//! Note that most of the examples in this module will use the `inline` key of
//! the [`bindgen!`] macro. This is done as it's easy to show the example and
//! WIT all in one self-contained snippet of Rust code. Typically though a
//! project will have a `wit` directory next to `Cargo.toml` which contains WIT
//! files.
//!
//! The general layout of a `wit` directory is that:
//!
//! * All `*.wit` files at `wit/*.wit` are parsed and included in the same
//! package.
//! * If the `wit/deps` folder is present then it can either contain:
//! * Subdirectories with a package-per-directory. For example
//! `wit/deps/wasi-http` and `wit/deps/wasi-cli`.
//! * WIT files that are a single-file rendering of a package, for example
//! `wit/deps/wasi-http.wit`
//! * WIT packages encoded as WebAssembly binaries for a package, for example
//! `wit/deps/wasi-http.wasm`
//!
//! This means that at this time you'll need to copy around `*.wit` files or
//! WIT packages encoded as `*.wasm` and check them in to your project's `wit`
//! directory. The hope is that in the future it will be easier to manage these
//! files with registry tooling and they won't have to be copied manually.
//! For reference documentation on the layout of the `wit` directory see
//! [`wit_parser::Resolve::push_dir`].
//!
//! [`bindgen!`]: crate::component::bindgen
//! [`wit_parser::Resolve::push_dir`]: https://docs.rs/wit-parser/latest/wit_parser/struct.Resolve.html#method.push_dir
//! [open an issue]: https://github.com/bytecodealliance/wasmtime/issues/new
#![allow(missing_docs)]
// This "hack" will shadow the `bindgen` macro in general and be inherited to
// following modules by default. This enables documenting sources as-is while
// additionally customizing them to working within the wasmtime crate itself by
// injecting a configuration option to change how the `wasmtime` crate is
// referenced in the generated output.
//
// Note that this has an additional "hack" such that when docs.rs is documenting
// this crate (or CI) then `include_generated_code_from_file` is unconditionally
// turned on. This makes `[source]` links on documentation show the actual
// generated code rather than just the `bindgen!` macro invocation, which can be
// helpful when exploring code.
#[cfg(docsrs)]
macro_rules! bindgen {
({$($t:tt)*}) => (crate::component::bindgen!({
$($t)*
wasmtime_crate: crate,
include_generated_code_from_file: true,
}););
}
#[cfg(not(docsrs))]
macro_rules! bindgen {
({$($t:tt)*}) => (crate::component::bindgen!({
$($t)*
wasmtime_crate: crate,
}););
}
/// A "hello world" style example.
///
/// This example loads a component which has access to a single host function.
/// The exported function is called on an instantiation of the component.
///
/// ```rust
/// use wasmtime::component::*;
/// use wasmtime::{Engine, Store};
///
#[doc = include_str!("./_0_hello_world.rs")]
///
/// struct MyState {
/// name: String,
/// }
///
/// // Imports into the world, like the `name` import for this world, are
/// // satisfied through traits.
/// impl HelloWorldImports for MyState {
/// fn name(&mut self) -> String {
/// self.name.clone()
/// }
/// }
///
/// fn main() -> wasmtime::Result<()> {
/// # if true { return Ok(()) }
/// // Compile the `Component` that is being run for the application.
/// let engine = Engine::default();
/// let component = Component::from_file(&engine, "./your-component.wasm")?;
///
/// // Instantiation of bindings always happens through a `Linker`.
/// // Configuration of the linker is done through a generated `add_to_linker`
/// // method on the bindings structure.
/// //
/// // Note that the closure provided here is a projection from `T` in
/// // `Store<T>` to `&mut U` where `U` implements the `HelloWorldImports`
/// // trait. In this case the `T`, `MyState`, is stored directly in the
/// // structure so no projection is necessary here.
/// let mut linker = Linker::new(&engine);
/// HelloWorld::add_to_linker(&mut linker, |state: &mut MyState| state)?;
///
/// // As with the core wasm API of Wasmtime instantiation occurs within a
/// // `Store`. The bindings structure contains an `instantiate` method which
/// // takes the store, component, and linker. This returns the `bindings`
/// // structure which is an instance of `HelloWorld` and supports typed access
/// // to the exports of the component.
/// let mut store = Store::new(
/// &engine,
/// MyState {
/// name: "me".to_string(),
/// },
/// );
/// let bindings = HelloWorld::instantiate(&mut store, &component, &linker)?;
///
/// // Here our `greet` function doesn't take any parameters for the component,
/// // but in the Wasmtime embedding API the first argument is always a `Store`.
/// bindings.call_greet(&mut store)?;
/// Ok(())
/// }
/// ```
pub mod _0_hello_world;
/// An example of generated bindings for top-level imported functions and
/// interfaces into a world.
///
/// The code used to generate this module is:
///
/// ```rust
/// use wasmtime::component::*;
/// use wasmtime::{Engine, Store};
///
#[doc = include_str!("./_1_world_imports.rs")]
///
/// struct MyState {
/// // ...
/// }
///
/// impl my_custom_host::Host for MyState {
/// fn tick(&mut self) {
/// todo!()
/// }
/// }
///
/// impl MyWorldImports for MyState {
/// fn greet(&mut self) -> String {
/// todo!()
/// }
///
/// fn log(&mut self, msg: String) {
/// println!("{msg}");
/// }
/// }
///
/// fn main() -> wasmtime::Result<()> {
/// # if true { return Ok(()) }
/// let engine = Engine::default();
/// let component = Component::from_file(&engine, "./your-component.wasm")?;
///
/// let mut linker = Linker::new(&engine);
/// MyWorld::add_to_linker(&mut linker, |state: &mut MyState| state)?;
///
/// let mut store = Store::new(
/// &engine,
/// MyState { /* ... */ },
/// );
/// let bindings = MyWorld::instantiate(&mut store, &component, &linker)?;
///
/// // ... NB: this world has no exports just yet so not much can be done
/// // with `bindings`.
///
/// Ok(())
/// }
/// ```
pub mod _1_world_imports;
/// An example of generated bindings for top-level exported functions for a
/// world.
///
/// Some notable generated items here are:
///
/// * [`my::project::host::Host`](_2_world_exports::my::project::host::Host) -
/// the generated trait for the `interface host` import.
/// * [`exports::demo::Guest`](_2_world_exports::exports::demo::Guest) -
/// the generated structured used to invoke exports on the returned instance.
/// * [`HelloWorld`](_2_world_exports::HelloWorld) -
/// the overall generated structure representing our `world`.
///
/// ```rust
/// use wasmtime::component::*;
/// use wasmtime::{Engine, Store};
///
#[doc = include_str!("./_2_world_exports.rs")]
///
/// struct MyState {
/// // ...
/// }
///
/// # mod rand { pub fn thread_rng() -> G { G } pub struct G; impl G { pub fn gen(&self) -> u32 { 0 } } }
/// // Note that the trait here is per-interface and within a submodule now.
/// impl my::project::host::Host for MyState {
/// fn gen_random_integer(&mut self) -> u32 {
/// rand::thread_rng().gen()
/// }
///
/// fn sha256(&mut self, bytes: Vec<u8>) -> String {
/// // ...
/// # panic!()
/// }
/// }
///
/// fn main() -> wasmtime::Result<()> {
/// # if true { return Ok(()) }
/// let engine = Engine::default();
/// let component = Component::from_file(&engine, "./your-component.wasm")?;
///
/// let mut linker = Linker::new(&engine);
/// HelloWorld::add_to_linker(&mut linker, |state: &mut MyState| state)?;
///
/// let mut store = Store::new(
/// &engine,
/// MyState { /* ... */ },
/// );
/// let bindings = HelloWorld::instantiate(&mut store, &component, &linker)?;
///
/// // Note that the `demo` method returns a `&exports::Demo::Guest`
/// // through which we can run the methods on that interface.
/// bindings.demo().call_run(&mut store)?;
/// Ok(())
/// }
/// ```
pub mod _2_world_exports;
/// Example of generating bindings for imported interfaces in a world.
///
/// Notable parts of this example are:
///
/// * Imported interfaces use the Rust module system to encapsulate themselves.
/// The interface imported here is `example:interface-imports/logging` so the
/// generated trait and types are located in
/// [`example::interface_imports::logging`][module].
/// * Types in the `logging` interface are generated in the `logging` module,
/// for example [`Level`].
/// * Generated types have implementations of [`ComponentType`], [`Lift`], and
/// [`Lower`] derived.
/// * The generated trait that host's must implement is always called [`Host`]
/// and is located in the generated module.
///
/// [module]: _3_interface_imports::example::interface_imports::logging
/// [`Level`]: _3_interface_imports::example::interface_imports::logging::Level
/// [`Host`]: _3_interface_imports::example::interface_imports::logging::Host
/// [`ComponentType`]: crate::component::ComponentType
/// [`Lift`]: crate::component::Lift
/// [`Lower`]: crate::component::Lower
///
/// ```rust
/// use wasmtime::component::bindgen;
/// use example::interface_imports::logging::Level;
///
#[doc = include_str!("./_3_interface_imports.rs")]
///
/// struct MyState {
/// // ...
/// }
///
/// impl example::interface_imports::logging::Host for MyState {
/// fn log(&mut self, level: Level, msg: String) {
/// // ...
/// }
/// }
/// ```
pub mod _3_interface_imports;
/// Example of generating bindings for imported resources in a world.
///
/// Notable parts of this example are:
///
/// * Imported resources from the host are represented as traits, in this case
/// [`HostLogger`].
/// * The per-interface [`Host`] trait still exists but has a supertrait of
/// [`HostLogger`].
/// * Resources are represented as [`Resource<T>`] and it's recommended to
/// specify a `with` key to indicate what host type you'd like to use for
/// each resource.
/// * A [`ResourceTable`] can be used to manage resources when working with
/// guests.
///
/// [`Host`]: _4_imported_resources::example::imported_resources::logging::Host
/// [`HostLogger`]: _4_imported_resources::example::imported_resources::logging::HostLogger
/// [`Resource<T>`]: crate::component::Resource
/// [`ResourceTable`]: crate::component::ResourceTable
///
/// ```rust
/// use wasmtime::Result;
/// use wasmtime::component::{bindgen, ResourceTable, Resource};
/// use example::imported_resources::logging::{Level, Host, HostLogger};
///
#[doc = include_str!("./_4_imported_resources.rs")]
///
/// #[derive(Default)]
/// struct MyState {
/// // Manages the mapping of `MyLogger` structures to `Resource<MyLogger>`.
/// table: ResourceTable,
/// }
///
/// // There are no free-functions on `interface logging`, so this is an empty
/// // impl.
/// impl Host for MyState {}
///
/// // This separate `HostLogger` trait serves to act as a namespace for just
/// // the `logger`-related resource methods.
/// impl HostLogger for MyState {
/// // A `constructor` in WIT maps to a `new` function in Rust.
/// fn new(&mut self, max_level: Level) -> Result<Resource<MyLogger>> {
/// let id = self.table.push(MyLogger { max_level })?;
/// Ok(id)
/// }
///
/// fn get_max_level(&mut self, logger: Resource<MyLogger>) -> Result<Level> {
/// debug_assert!(!logger.owned());
/// let logger = self.table.get(&logger)?;
/// Ok(logger.max_level)
/// }
///
/// fn set_max_level(&mut self, logger: Resource<MyLogger>, level: Level) -> Result<()> {
/// debug_assert!(!logger.owned());
/// let logger = self.table.get_mut(&logger)?;
/// logger.max_level = level;
/// Ok(())
/// }
///
/// fn log(&mut self, logger: Resource<MyLogger>, level: Level, msg: String) -> Result<()> {
/// debug_assert!(!logger.owned());
/// let logger = self.table.get_mut(&logger)?;
/// if (level as u32) <= (logger.max_level as u32) {
/// println!("{msg}");
/// }
/// Ok(())
/// }
///
/// fn drop(&mut self, logger: Resource<MyLogger>) -> Result<()> {
/// debug_assert!(logger.owned());
/// let _logger: MyLogger = self.table.delete(logger)?;
/// // ... custom destruction logic here if necessary, otherwise
/// // a `Drop for MyLogger` would also work.
/// Ok(())
/// }
/// }
///
/// # fn main() {}
/// ```
pub mod _4_imported_resources;
/// Example of all kinds of structures of exports from a world.
///
/// * Top-level functions in a `world` are exported directly on the generated
/// structure such as [`call_run`].
/// * All other exports are otherwise scoped with generated traits/types
/// in a top level [`exports`] module.
/// * Exported named interfaces are located at the root of the [`exports`]
/// module, such as [`exports::environment`].
/// * Interfaces are all bound with a structure called `Guest` which has typed
/// functions for each export that can be called. For example
/// [`exports::environment::Guest`][guest1] and
/// [`exports::example::world_exports::units::Guest`][guest2].
/// * Interfaces exported by their id are modeled with multiple namespacing
/// modules, such as [`exports::example::world_exports::units`][units].
///
/// [`call_run`]: _5_all_world_export_kinds::WithExports::call_run
/// [`exports`]: _5_all_world_export_kinds::exports
/// [`exports::environment`]: _5_all_world_export_kinds::exports::environment
/// [guest1]: _5_all_world_export_kinds::exports::environment::Guest
/// [guest2]: _5_all_world_export_kinds::exports::example::world_exports::units::Guest
/// [units]: _5_all_world_export_kinds::exports::example::world_exports::units
///
/// ```rust
/// use wasmtime::{Result, Engine, Store};
/// use wasmtime::component::{bindgen, Component, Linker};
///
#[doc = include_str!("./_5_all_world_export_kinds.rs")]
///
/// struct MyState;
///
/// impl WithExportsImports for MyState {
/// fn log(&mut self, msg: String) {
/// println!("{msg}");
/// }
/// }
///
/// fn main() -> Result<()> {
/// # if true { return Ok(()) }
/// let engine = Engine::default();
/// let component = Component::from_file(&engine, "./your-component.wasm")?;
///
/// let mut linker = Linker::new(&engine);
/// WithExports::add_to_linker(&mut linker, |state: &mut MyState| state)?;
///
/// let mut store = Store::new(&engine, MyState);
/// let bindings = WithExports::instantiate(&mut store, &component, &linker)?;
///
/// // top-level functions are exported directly on `WithExports` and are
/// // all prefixed with `call_*`.
/// bindings.call_run(&mut store)?;
///
/// // exported named interfaces are named directly after their export name
/// // and the `&Guest` return value has `call_*` functions on it.
/// bindings.environment().call_set(&mut store, "key", "value")?;
/// let value = bindings.environment().call_get(&mut store, "key")?;
/// assert_eq!(value, "value");
///
/// // exported interfaces by id are similar to export-by-name except that
/// // the exported name is modeled after the full id, not just the name.
/// let units = bindings.example_world_exports_units();
/// let bytes = 1 << 30 + 1 << 20;
/// let s = units.call_bytes_to_string(&mut store, bytes)?;
/// println!("{bytes} = {s}");
///
/// let (seconds, ns) = (1 << 20, 12345);
/// let s = units.call_duration_to_string(&mut store, seconds, ns)?;
/// println!("{seconds}s + {ns}ns = {s}");
/// Ok(())
/// }
/// ```
pub mod _5_all_world_export_kinds;
/// Example of a world which exports a resource.
///
/// * Guest resources are modeled as [`ResourceAny`]. Note that this type is not
/// specialized per-resource at this time so care must be taken to not mix
/// them up.
/// * Resource-related methods are a projection from a [`Guest`] structure, for
/// example to [`GuestLogger`] here.
/// * Resource-related methods all take a [`ResourceAny`] as an argument or
/// a return value.
/// * The [`ResourceAny`] must be explicitly dropped.
///
/// [`ResourceAny`]: crate::component::ResourceAny
/// [`Guest`]: _6_exported_resources::exports::example::exported_resources::logging::Guest
/// [`GuestLogger`]: _6_exported_resources::exports::example::exported_resources::logging::GuestLogger
///
/// ```rust
/// use wasmtime::{Result, Engine, Store};
/// use wasmtime::component::{bindgen, Component, Linker};
/// use self::exports::example::exported_resources::logging::Level;
///
#[doc = include_str!("./_6_exported_resources.rs")]
///
/// struct MyState;
///
/// fn main() -> Result<()> {
/// # if true { return Ok(()) }
/// let engine = Engine::default();
/// let component = Component::from_file(&engine, "./your-component.wasm")?;
///
/// let linker = Linker::new(&engine);
/// // ... this small example has no imports so nothing is added here, but
/// // if you had imports this is where they'd go.
///
/// let mut store = Store::new(&engine, MyState);
/// let bindings = ExportSomeResources::instantiate(&mut store, &component, &linker)?;
/// let guest = bindings.example_exported_resources_logging();
/// let logger = guest.logger();
///
/// // Resource methods are all attached to `logger` and take the
/// // `ResourceAny` parameter explicitly.
/// let my_logger = logger.call_constructor(&mut store, Level::Warn)?;
/// assert_eq!(logger.call_get_max_level(&mut store, my_logger)?, Level::Warn);
/// logger.call_set_max_level(&mut store, my_logger, Level::Info)?;
///
/// logger.call_log(&mut store, my_logger, Level::Debug, "hello!")?;
///
/// // The `ResourceAny` type has no destructor but when the host is done
/// // with it it needs to invoke the guest-level destructor.
/// my_logger.resource_drop(&mut store)?;
///
/// Ok(())
/// }
/// ```
pub mod _6_exported_resources;