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ScenarioMutator

Struct ScenarioMutator 

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pub struct ScenarioMutator<MutatorT0 = <u32 as DefaultMutate>::DefaultMutate, MutatorT1 = <u32 as DefaultMutate>::DefaultMutate, MutatorT2 = <u32 as DefaultMutate>::DefaultMutate, MutatorT3 = <CatchKind as DefaultMutate>::DefaultMutate, MutatorT4 = <Vec<u32> as DefaultMutate>::DefaultMutate, MutatorT5 = <Vec<u32> as DefaultMutate>::DefaultMutate> { /* private fields */ }
Expand description

A mutator for the Scenario type.

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>

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pub fn new( throw_tag: MutatorT0, throw_depth: MutatorT1, catch_depth: MutatorT2, catch_kind: MutatorT3, decoy_catches: MutatorT4, decoy_catches_after: MutatorT5, ) -> Self

Construct a new ScenarioMutator < MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5 > instance.

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> Default for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: Default, MutatorT1: Default, MutatorT2: Default, MutatorT3: Default, MutatorT4: Default, MutatorT5: Default,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> Generate<Scenario> for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: Mutate<u32> + Generate<u32>, MutatorT1: Mutate<u32> + Generate<u32>, MutatorT2: Mutate<u32> + Generate<u32>, MutatorT3: Mutate<CatchKind> + Generate<CatchKind>, MutatorT4: Mutate<Vec<u32>> + Generate<Vec<u32>>, MutatorT5: Mutate<Vec<u32>> + Generate<Vec<u32>>,

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fn generate(&mut self, cx: &mut Context) -> Result<Scenario>

Generate a random T value from scratch. Read more
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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> Mutate<Scenario> for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: Mutate<u32>, MutatorT1: Mutate<u32>, MutatorT2: Mutate<u32>, MutatorT3: Mutate<CatchKind>, MutatorT4: Mutate<Vec<u32>>, MutatorT5: Mutate<Vec<u32>>,

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fn mutate( &mut self, mutations: &mut Candidates<'_>, value: &mut Scenario, ) -> Result<()>

Pseudo-randomly mutate the given value. Read more
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fn mutation_count(&self, value: &Scenario, shrink: bool) -> Option<u32>

Return the number of mutations that [mutate][Mutate::mutate] would register for the given value. Read more
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fn or<M>(self, other: M) -> Or<Self, M>
where Self: Sized,

Create a new mutator that performs either this mutation or the other mutation. Read more
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fn map<F>(self, f: F) -> Map<Self, F>
where Self: Sized, F: FnMut(&mut Context, &mut T) -> Result<(), Error>,

Map a function over the mutations produced by this mutator. Read more
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fn proj<F, U>(self, f: F) -> Proj<Self, F>
where Self: Sized, F: FnMut(&mut U) -> &mut T,

Given a projection function F: FnMut(&mut U) -> &mut T, turn this Mutate<T> into a Mutate<U>. Read more
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fn by_ref(&mut self) -> &mut Self
where Self: Sized,

Borrows a mutator, rather than consuming it. Read more

Auto Trait Implementations§

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> Freeze for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: Freeze, MutatorT1: Freeze, MutatorT2: Freeze, MutatorT3: Freeze, MutatorT4: Freeze, MutatorT5: Freeze,

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> RefUnwindSafe for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: RefUnwindSafe, MutatorT1: RefUnwindSafe, MutatorT2: RefUnwindSafe, MutatorT3: RefUnwindSafe, MutatorT4: RefUnwindSafe, MutatorT5: RefUnwindSafe,

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> Send for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: Send, MutatorT1: Send, MutatorT2: Send, MutatorT3: Send, MutatorT4: Send, MutatorT5: Send,

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> Sync for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: Sync, MutatorT1: Sync, MutatorT2: Sync, MutatorT3: Sync, MutatorT4: Sync, MutatorT5: Sync,

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> Unpin for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: Unpin, MutatorT1: Unpin, MutatorT2: Unpin, MutatorT3: Unpin, MutatorT4: Unpin, MutatorT5: Unpin,

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> UnsafeUnpin for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: UnsafeUnpin, MutatorT1: UnsafeUnpin, MutatorT2: UnsafeUnpin, MutatorT3: UnsafeUnpin, MutatorT4: UnsafeUnpin, MutatorT5: UnsafeUnpin,

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impl<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5> UnwindSafe for ScenarioMutator<MutatorT0, MutatorT1, MutatorT2, MutatorT3, MutatorT4, MutatorT5>
where MutatorT0: UnwindSafe, MutatorT1: UnwindSafe, MutatorT2: UnwindSafe, MutatorT3: UnwindSafe, MutatorT4: UnwindSafe, MutatorT5: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more